Name |
Damage |
DD |
Weight |
Available Ammo Types |
Price |
Notes |
5mm |
d4x10 |
1 |
0.01 |
S, RP, JHP, FMJ, PC, CL |
1 |
|
8mm |
d4x14 |
1 |
0.01 |
S, RP, JHP, FMJ, PC, CL |
1 |
|
9mm |
d4x20 |
1 |
0.01 |
S, RP, JHP, FMJ, PC, CL |
1 |
|
10mm |
d4x24 |
1 |
0.01 |
S, RP, JHP, FMJ, PC, INC, DC, CL |
1 |
|
12mm |
d4x30 |
1 |
0.01 |
S, RP, JHP, FMJ, PC, INC, DC, CL |
3 |
|
14mm |
d4x34 |
1 |
0.02 |
S, RP, JHP, FMJ, PC, INC, DC, CL |
4 |
|
20mm |
d4x40 |
2 |
0.04 |
S, FMJ, PC, INC, CM |
7 |
|
.338mag |
d4+2x10 |
2 |
0.01 |
S, RP, JHP, FMJ, PC, DC |
2 |
|
.357mag |
d4+2x14 |
2 |
0.01 |
S, RP, JHP, FMJ, PC, INC, DC |
2 |
|
.45mag |
d4+2x18 |
2 |
0.01 |
S, RP, JHP, FMJ, PC, INC, DC, CL |
3 |
|
.525mag |
d4+2x20 |
3 |
0.02 |
S, RP, JHP, FMJ, PC, INC, CM |
4 |
|
5.56pk |
d4+4x10 |
1 |
0.02 |
S, RP, JHP, FMJ, PC, DC, CL |
2 |
|
7.62pk |
d4+4x14 |
1 |
0.02 |
S, RP, JHP, FMJ, INC, DC, CL |
2 |
|
9.3pk |
d4+4x18 |
1 |
0.03 |
S, RP, JHP, FMJ, PC, INC, DC, CL, CM |
3 |
|
10.75pk |
d4+4x22 |
2 |
0.04 |
S, FMJ, PC, INC, CM |
4 |
|
.50bmg |
d4+6x30 |
3 |
0.04 |
S, FMJ, PC, INC, CM |
6 |
|
.577mk |
d4+6x35 |
3 |
0.05 |
S, FMJ, PC, INC, CM |
6 |
|
.600ns |
d4+6x40 |
4 |
0.05 |
S, FMJ, PC, INC, CM |
7 |
|
.700ns |
d4+6x50 |
4 |
0.06 |
S, FMJ, PC, CM |
8 |
|
.950jkc |
d4+6x65 |
5 |
0.08 |
S, FMJ, PC, CM |
10 |
|
.410b |
d4+10x10 |
1 |
0.05 |
S, RP, SCMITR, Slug |
2 |
Shotgun Shell |
20g |
d4+10x20 |
1 |
0.05 |
S, RP, SCMITR, Slug |
2 |
Shotgun Shell |
10g |
d4+10x30 |
1 |
0.05 |
S, RP, SCMITR, Slug |
3 |
Shotgun Shell |
12g |
d4+10x40 |
1 |
0.06 |
S, RP, SCMITR, Slug |
3 |
Shotgun Shell |
4g |
d4+10x50 |
2 |
0.07 |
S, RP, SCMITR, Slug |
5 |
Shotgun Shell |
20g Dragon's Breath |
d10+10x40 |
8 |
0.1 |
INC only. 5m Range |
20 |
Shotgun Shell, 1 round weapons only. |
12g Dragon's Breath |
d10+10x60 |
10 |
0.15 |
INC only. 5m Range |
25 |
Shotgun Shell, 1 round weapons only. |
12g Bolo |
d20xd10x50 |
2 |
0.2 |
SCMITR Only. Penetrating Crit |
25 |
Shotgun Shell |
4g Bolo |
d20xd10x75 |
2 |
0.3 |
SCMITR Only. Penetrating Crit |
30 |
Shotgun Shell |
Mini Batt |
d4x(d10+10) |
1 |
0.03 |
Power Cell Only |
4 |
|
Power Batt |
d4x(d20+10) |
1 |
0.04 |
Power Cell Only |
5 |
|
15mmCMC |
d10+20x40 |
3 |
0.3 |
Core Matter Only |
150 |
|
20mmCMC |
d10+15x50 |
5 |
0.5 |
Core Matter Only |
200 |
|
Mk1 |
d4xd4x50 |
2 |
2 |
JHP, FMJ, PC, INC, CM |
20 |
Gause Shell |
Mk2 |
(d4xd4+4)x50 |
2 |
2 |
JHP, FMJ, PC, INC, CM |
45 |
Gause Shell |
Mk3 |
(d4xd4+10)x50) |
3 |
4 |
JHP, FMJ, PC, INC, CM |
80 |
Gause Shell |
10mmPen |
100/50/0 |
1 |
1 |
S, CNC, FRAG, HEL, EMP, WPG, GAS, STB |
50 |
Grenade rounds (1m/5m/20m) |
15mmPen |
200/150/0 |
1 |
1.5 |
S, CNC, FRAG, HEL, EMP, WPG, GAS, STB |
70 |
Grenade rounds (1.2m/6m/30m) |
20mmHE |
300/175/0 |
1 |
1.7 |
S, CNC, FRAG, HEL, EMP, WPG, GAS, STB |
100 |
Grenade rounds (1.5m/8m/50m) |
40mmHE |
400/175/0 |
1 |
2 |
S, CNC, FRAG, HEL, EMP, WPG, GAS, STB |
150 |
Grenade rounds (2.5m/15m/75m) |
20mmGN |
GooNade |
1 |
2 |
Special Effect, 1.5m. Security
Level |
75 |
Traps all inside radius. VD to
escape, or wait 3 hrs or apply water. |
40mmGN |
GooNade |
1 |
2.5 |
Special Effect, 2.5m. Security
Level |
90 |
Traps all inside radius. VD to
escape, or wait 3 hrs or apply water. |
|
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